} You are in a courtyard. Statues of centaurs line the walls. In the
} centre, an archway leads to a small enclave. There is a sign next to
} the archway. Passageways lead out of the courtyard to the east, west,
} and northwest.
}
} You hear bubbling water.
}
} > x sign
}
} The sign reads, "The Oracle is IN."
}
} > in
}
} A voice calls, "Hello, supplicant, welcome to Delphi!"
}
} You are in the Oracle's enclave. The Oracle sits here, surrounded by
} four fountains. The Oracle watches you carefully.
}
} > orrie, hello
}
} "'Hello'?! Is that what passes for groveling these days?" The Oracle
} sighs. "Never mind. You here for a consultation?"
}
} > yes
}
} "You want a major or minor one?"
}
} > major
}
} "All right. You're supposed to get the Amulet of Yendor, but let's face
} it, that's about as likely as Dubai hosting the 2018 Winter Olympics.
} You barely remember which end of the sword to poke monsters with. If
} you want my advice, you'll bugger off home while you have the chance.
} Your lucky number is 11.
}
} You owe the Oracle 850 zorkmids."
}
} > give 850 zorkmids to orrie
}
} "Thanks. Have a nice day. And stop calling me Orrie."
}
} > dip sword in fountain
}
} You dip your long sword in one of the fountains. Your sword rusts
} somewhat. The Oracle says, "Hey! Those fountains aren't cheap, you
} know!"
}
} > dip sword in fountain
}
} You dip your long sword in one of the fountains. Your sword rusts some
} more. The fountain dries up. The Oracle says, "Oh, sure. Use up all my
} fountains. You adventurers are all the same. You waltz in acting like
} you own the place, and pick up everything that isn't nailed down."
}
} > dip sword in fountain
}
} You dip your long sword in one of the fountains. Your sword rusts some
} more. The fountain dries up. The Oracle says, "Look, buddy, you do that
} one more time and I'll ZOT you. I don't care if it isn't in the rules."
}
} > out
}
} As you leave, the Oracle mutters, "Good riddance."
}
} You're in the courtyard.
}
} > w
}
} You walk through the passageway into another room. There is a staircase
} down here, and exits to the east and south.
}
} There is a food ration here. There is a glass wand here.
}
} > get all
}
} Food ration: taken. Glass wand: taken.
}
} As you pick up the glass wand, the floor suddenly gives way and you
} fall through. You are deposited on the next level in a heap.
}
} "Hello, supplicant, welcome to Asidonhopo's general store!"
}
} You are in a small store. Various items are dotted about the room.
} Asidonhopo stands by the door.
}
} There is a scroll here. There is a spellbook here. There is a slime
} mold here. There is a suspicious-looking chest here.
}
} > x asidonhopo
}
} Asidonhopo scowls at you. He holds a forked wand in a vaguely menacing
} manner.
}
} > asidonhopo, hello
}
} "You going to buy something, or are you just going to stand around all
} day and get your grubby hands all over my merchandise?"
}
} > get scroll
}
} Scroll: taken. "That'll be 300 zorkmids."
}
} > out
}
} "You're not thinking of leaving without paying, are you?"
}
} > no
}
} "Good. Because then I would have to hurt you. Hand over the cash."
}
} > pay asidonhopo
}
} "Pleasure doing business with you."
}
} You are in a darkened passageway outside the general store. The
} passageway leads to a room to the south. There is a newt here.
}
} > kill newt
}
} With a vicious swipe, you dispatch the newt. You feel strangely tough.
}
} > s
}
} You are in a dark room. A staircase leads down, and passages lead north
} and west.
}
} > read scroll
}
} You hear a rumbling noise. Out of nowhere, a boulder appears and lands
} on your head. Ouch.
}
} > d
}
} In a slight daze, you clamber down the stairs.
}
} You're in another room. They all look pretty much the same by this
} point. Blah, blah, exits northwest, east, southwest, up.
}
} > nw
}
} Someone says, "Pilgrim, you enter a sacred place!"
}
} You are in a temple. A blood-stained altar sits in the middle of the
} room. Beside it, a priest slouches surlily.
}
} > x priest
}
} The priest is dressed in faded, worn robes that identify him as a
} priest of the Church of the Oracle. His demeanour gives the distinct
} impression he wants to be somewhere else. Looking closely at his robes,
} you can barely make out the word "ZADOC".
}
} > zadoc, hello
}
} Zadoc mutters something about the In-Joke Retirement Fund and holds out
} a tin cup.
}
} > give 50 zorkmids to zadoc
}
} Zadoc says, "Whoop-dee-do. I'm rich. That'll buy me half a potion of
} booze."
}
} > s
}
} This room features a large pit in the centre. Doorways are to the north
} and east. A wood nymph is here.
}
} > x nymph
}
} The wood nymph is a paragon of feminine beauty. Long dark hair drapes
} over her shoulders. She quietly hums "Hit Me With Your Best Shot". She
} advances on you, larceny in her deep brown eyes.
}
} > nymph, hello
}
} "Hello, sailor." The wood nymph makes a lunge at your backpack.
}
} > kill nymph
}
} The wood nymph easily dodges your clumsy attempts to hit her with your
} rusty sword. She says, "Look over there, a three-headed monkey!" As you
} turn to look, she grabs a glass wand from your backpack.
}
} > kill nymph
}
} The wood nymph skilfully ducks under your swing. She grabs your wrist
} and wrenches the sword from your grasp. She gives it a disdainful
} glance before concealing it somewhere on her person.
}
} > kill nymph
}
} With what? Your bare hands?
}
} > yes
}
} The wood nymph effortlessly evades your blow. She zaps a glass wand at
} herself and vanishes.
}
} > e
}
} You enter a large room. A sink is in the corner. A staircase leads
} down. Doorways lead to the west, north, and northeast.
}
} A cockatrice is here.
}
} > x cockatrice
}
} An ugly little thing. A sort of cross between the least appealing
} aspects of a chicken and a lizard, but considerably worse.
}
} > kill cockatrice
}
} With what? Your bare hands?
}
} > yes
}
} As you score a direct hit on the cockatrice, it occurs to you that
} attacking it bare-handed was not a very clever thing to do. You make a
} very surprised-looking statue.
}
} You have died.
}
} Do you want your possessions identified?
}
} > yes
}
} Your inventory:
} 1729 gold pieces
} a +2 leather armor
} a +1 elven cloak
} 4 food rations
} a wand of wishing (0:3)
} a blessed magic lamp
} a magic marker (0:42)
} an uncursed potion of full healing
} 3 pieces of worthless green glass
}
} You scored 11 points out of a possible 1000. This gives you the rank of
} Newt.
}
} Would you like to (R)estart or (Q)uit?
}
} > q
}
} You owe... never mind, I'll just send Zadoc over with a pick-axe and
} take what I can find.
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