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 } You are in a courtyard. Statues of centaurs line the walls. In the 
} centre, an archway leads to a small enclave. There is a sign next to 
} the archway. Passageways lead out of the courtyard to the east, west, 
} and northwest. 
} 
} You hear bubbling water. 
} 
}  > x sign 
} 
} The sign reads, "The Oracle is IN." 
} 
}  > in 
} 
} A voice calls, "Hello, supplicant, welcome to Delphi!" 
} 
} You are in the Oracle's enclave. The Oracle sits here, surrounded by 
} four fountains. The Oracle watches you carefully. 
} 
}  > orrie, hello 
} 
} "'Hello'?! Is that what passes for groveling these days?" The Oracle 
} sighs. "Never mind. You here for a consultation?" 
} 
}  > yes 
} 
} "You want a major or minor one?" 
} 
}  > major 
} 
} "All right. You're supposed to get the Amulet of Yendor, but let's face 
} it, that's about as likely as Dubai hosting the 2018 Winter Olympics. 
} You barely remember which end of the sword to poke monsters with. If 
} you want my advice, you'll bugger off home while you have the chance. 
} Your lucky number is 11. 
} 
} You owe the Oracle 850 zorkmids." 
} 
}  > give 850 zorkmids to orrie 
} 
} "Thanks. Have a nice day. And stop calling me Orrie." 
} 
}  > dip sword in fountain 
} 
} You dip your long sword in one of the fountains. Your sword rusts 
} somewhat. The Oracle says, "Hey! Those fountains aren't cheap, you 
} know!" 
} 
}  > dip sword in fountain 
} 
} You dip your long sword in one of the fountains. Your sword rusts some 
} more. The fountain dries up. The Oracle says, "Oh, sure. Use up all my 
} fountains. You adventurers are all the same. You waltz in acting like 
} you own the place, and pick up everything that isn't nailed down." 
} 
}  > dip sword in fountain 
} 
} You dip your long sword in one of the fountains. Your sword rusts some 
} more. The fountain dries up. The Oracle says, "Look, buddy, you do that 
} one more time and I'll ZOT you. I don't care if it isn't in the rules." 
} 
}  > out 
} 
} As you leave, the Oracle mutters, "Good riddance." 
} 
} You're in the courtyard. 
} 
}  > w 
} 
} You walk through the passageway into another room. There is a staircase 
} down here, and exits to the east and south. 
} 
} There is a food ration here. There is a glass wand here. 
} 
}  > get all 
} 
} Food ration: taken. Glass wand: taken. 
} 
} As you pick up the glass wand, the floor suddenly gives way and you 
} fall through. You are deposited on the next level in a heap. 
} 
} "Hello, supplicant, welcome to Asidonhopo's general store!" 
} 
} You are in a small store. Various items are dotted about the room. 
} Asidonhopo stands by the door. 
} 
} There is a scroll here. There is a spellbook here. There is a slime 
} mold here. There is a suspicious-looking chest here. 
} 
}  > x asidonhopo 
} 
} Asidonhopo scowls at you. He holds a forked wand in a vaguely menacing 
} manner. 
} 
}  > asidonhopo, hello 
} 
} "You going to buy something, or are you just going to stand around all 
} day and get your grubby hands all over my merchandise?" 
} 
}  > get scroll 
} 
} Scroll: taken. "That'll be 300 zorkmids." 
} 
}  > out 
} 
} "You're not thinking of leaving without paying, are you?" 
} 
}  > no 
} 
} "Good. Because then I would have to hurt you. Hand over the cash." 
} 
}  > pay asidonhopo 
} 
} "Pleasure doing business with you." 
} 
} You are in a darkened passageway outside the general store. The 
} passageway leads to a room to the south. There is a newt here. 
} 
}  > kill newt 
} 
} With a vicious swipe, you dispatch the newt. You feel strangely tough. 
} 
}  > s 
} 
} You are in a dark room. A staircase leads down, and passages lead north 
} and west. 
} 
}  > read scroll 
} 
} You hear a rumbling noise. Out of nowhere, a boulder appears and lands 
} on your head. Ouch. 
} 
}  > d 
} 
} In a slight daze, you clamber down the stairs. 
} 
} You're in another room. They all look pretty much the same by this 
} point. Blah, blah, exits northwest, east, southwest, up. 
} 
}  > nw 
} 
} Someone says, "Pilgrim, you enter a sacred place!" 
} 
} You are in a temple. A blood-stained altar sits in the middle of the 
} room. Beside it, a priest slouches surlily. 
} 
}  > x priest 
} 
} The priest is dressed in faded, worn robes that identify him as a 
} priest of the Church of the Oracle. His demeanour gives the distinct 
} impression he wants to be somewhere else. Looking closely at his robes, 
} you can barely make out the word "ZADOC". 
} 
}  > zadoc, hello 
} 
} Zadoc mutters something about the In-Joke Retirement Fund and holds out 
} a tin cup. 
} 
}  > give 50 zorkmids to zadoc 
} 
} Zadoc says, "Whoop-dee-do. I'm rich. That'll buy me half a potion of 
} booze." 
} 
}  > s 
} 
} This room features a large pit in the centre. Doorways are to the north 
} and east. A wood nymph is here. 
} 
}  > x nymph 
} 
} The wood nymph is a paragon of feminine beauty. Long dark hair drapes 
} over her shoulders. She quietly hums "Hit Me With Your Best Shot". She 
} advances on you, larceny in her deep brown eyes. 
} 
}  > nymph, hello 
} 
} "Hello, sailor." The wood nymph makes a lunge at your backpack. 
} 
}  > kill nymph 
} 
} The wood nymph easily dodges your clumsy attempts to hit her with your 
} rusty sword. She says, "Look over there, a three-headed monkey!" As you 
} turn to look, she grabs a glass wand from your backpack. 
} 
}  > kill nymph 
} 
} The wood nymph skilfully ducks under your swing. She grabs your wrist 
} and wrenches the sword from your grasp. She gives it a disdainful 
} glance before concealing it somewhere on her person. 
} 
}  > kill nymph 
} 
} With what? Your bare hands? 
} 
}  > yes 
} 
} The wood nymph effortlessly evades your blow. She zaps a glass wand at 
} herself and vanishes. 
} 
}  > e 
} 
} You enter a large room. A sink is in the corner. A staircase leads 
} down. Doorways lead to the west, north, and northeast. 
} 
} A cockatrice is here. 
} 
}  > x cockatrice 
} 
} An ugly little thing. A sort of cross between the least appealing 
} aspects of a chicken and a lizard, but considerably worse. 
} 
}  > kill cockatrice 
} 
} With what? Your bare hands? 
} 
}  > yes 
} 
} As you score a direct hit on the cockatrice, it occurs to you that 
} attacking it bare-handed was not a very clever thing to do. You make a 
} very surprised-looking statue. 
} 
} You have died. 
} 
} Do you want your possessions identified? 
} 
}  > yes 
} 
} Your inventory: 
} 1729 gold pieces 
} a +2 leather armor 
} a +1 elven cloak 
} 4 food rations 
} a wand of wishing (0:3) 
} a blessed magic lamp 
} a magic marker (0:42) 
} an uncursed potion of full healing 
} 3 pieces of worthless green glass 
} 
} You scored 11 points out of a possible 1000. This gives you the rank of 
} Newt. 
} 
} Would you like to (R)estart or (Q)uit? 
} 
}  > q 
} 
} You owe... never mind, I'll just send Zadoc over with a pick-axe and 
} take what I can find. 
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